About This Game
So, this was a game I designed for a class. In the making of it, I realized the project I was trying to accomplish was less of a "month or two" project and more of a "semester or two" project. So I had to drop quite a few scenes just so I wasn't going absolutely bonkers trying to finish this thing. I finally decided on just a collection of radio-centered scenes that were in chronological order, if not directly following each other in what I'll call the "full future game". This is more of the concept of a full game than a full game in and of itself. Let's just call it an experience, yeah? ( Or monstrosity, whichever.)
Will I come back and work more on this game? Of course. I'm super into it. I think it can only get better as my skills grow (and hey, for my first explorable 3D thing, I think I did okay.)
How long will it take? Fuck if I know.
Is there any way to speed up the process? I mean, interest in the project. You want more? Share it. Support it. Nurture it. Take it to the movies. Tell it your deepest fears. Marry it.
Will I ever make a non-horror game? Depends on what you mean by that.
Have I run out of things to write in this devlog? I sure have.
Signal
mostly just some creepy shit
Status | Prototype |
Author | Bone Octopus |
Genre | Adventure |
Tags | devil, Exploration, Horror, southern-gothic |
Languages | English |
Accessibility | Subtitles |
Comments
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HOW DO I USE OBJECTS
Ah, there is a simple answer!
You can't yet. Sorry. You can just read the stuff and interact. If you're still in the first room, there's a code printed somewhere. Just type it in and it'll auto-progress